That leaves me with 4 points left to spend. The choices are:
Originally, the first 3 seemed like no-brainers to me. Why wouldn't I get them? Then after further thought, I realized Concussion Blow would be totally useless against both bosses and trash. Bosses can't be stunned, and one stun won't help me against trash packs - Shockwave is the tool to use there. I guess it might be useful if I needed some time to recover threat from one lone mob pounding on my healer or DPS, but that would be pretty situational, and 2 of our 3 charges have stuns already. The main reason to pick up Concussion Blow would be for the access to Vigilance.
But - how useful is Vigilance? It's entire purpose is to help generate more threat. At this point I don't know how well I'll be able to hold threat at level 80 and so I can't get a full grasp on its limitations. The Taunt cooldown refresh seems useless, though, as I don't see myself needing to use it more often than it comes off cooldown in the first place. I figure if I'm a good tank, the DPS wouldn't come close to my threat anyways, and that extra 10% will be negligible.
Improved Disciplines is simply for the reduced cooldown on Shield Wall, dropping it from a 5-minute cooldown to a 4-minute one, which is situational at best. In truth, this talent confuses me a little. Recklessness and Retaliation are only usable in either Battle Stance or Berserker Stance, neither of which I will be using while tanking, which leads me to think this is a PvP talent more than a PvE one. However, the talent is pretty far down the Protection tree, and I don't imagine Arms or Fury Warriors going that deep into it to pick it up. So my conclusion is that this talent is purely in favor of PvP stance-dancing.
At this point, however, I've decided I would skip Deep Wounds in favor for the other talents, giving me a temporary spec that looks like this:
Warrior (12/3/56)
Once I have geared some more and have become more comfortable with my threat-generation and damage mitigation, I will switch to Deep Wounds for this final spec:
Warrior (15/3/53)
PvP
PvP's obviously a different story, and I have been having trouble deciding whether I want to spend my remaining points in the Arms tree or the Fury tree. This is the spec I am leaning toward:
Warrior (15/3/53)
But, there is an alternative spec that has also caught my attention.
Warrior (2/14/53) with 2 floater points.
The main reason for this last spec is Blood Craze. Being a class without healing capability except for Enraged Regeneration every 3 minutes, I feel like this ability should be a must. However, I cannot help but wonder how much of my reasoning is affected by my experience as a Moonkin. I'm used to being dependent on constant healing for survival, and on my Warrior I often find myself at a loss when my health is dropping, having no way to regain it, except by using Intimidating Shout and bandaging - though this is useless if there are any DoTs on me.
I'll have to see when I'm level 80 and have PvPed for a longer amount of time. I will start with the first spec, and switch to the second if I feel I am not surviving as much as I should (though that seems a little contradictory seeing as I am a Protection Warrior).
In the meantime.. I should get my ass to 80, now shouldn't I? ;)
Cheers.
But - how useful is Vigilance? It's entire purpose is to help generate more threat. At this point I don't know how well I'll be able to hold threat at level 80 and so I can't get a full grasp on its limitations. The Taunt cooldown refresh seems useless, though, as I don't see myself needing to use it more often than it comes off cooldown in the first place. I figure if I'm a good tank, the DPS wouldn't come close to my threat anyways, and that extra 10% will be negligible.
Improved Disciplines is simply for the reduced cooldown on Shield Wall, dropping it from a 5-minute cooldown to a 4-minute one, which is situational at best. In truth, this talent confuses me a little. Recklessness and Retaliation are only usable in either Battle Stance or Berserker Stance, neither of which I will be using while tanking, which leads me to think this is a PvP talent more than a PvE one. However, the talent is pretty far down the Protection tree, and I don't imagine Arms or Fury Warriors going that deep into it to pick it up. So my conclusion is that this talent is purely in favor of PvP stance-dancing.
At this point, however, I've decided I would skip Deep Wounds in favor for the other talents, giving me a temporary spec that looks like this:
Warrior (12/3/56)
Once I have geared some more and have become more comfortable with my threat-generation and damage mitigation, I will switch to Deep Wounds for this final spec:
Warrior (15/3/53)
PvP
PvP's obviously a different story, and I have been having trouble deciding whether I want to spend my remaining points in the Arms tree or the Fury tree. This is the spec I am leaning toward:
Warrior (15/3/53)
But, there is an alternative spec that has also caught my attention.
Warrior (2/14/53) with 2 floater points.
The main reason for this last spec is Blood Craze. Being a class without healing capability except for Enraged Regeneration every 3 minutes, I feel like this ability should be a must. However, I cannot help but wonder how much of my reasoning is affected by my experience as a Moonkin. I'm used to being dependent on constant healing for survival, and on my Warrior I often find myself at a loss when my health is dropping, having no way to regain it, except by using Intimidating Shout and bandaging - though this is useless if there are any DoTs on me.
I'll have to see when I'm level 80 and have PvPed for a longer amount of time. I will start with the first spec, and switch to the second if I feel I am not surviving as much as I should (though that seems a little contradictory seeing as I am a Protection Warrior).
In the meantime.. I should get my ass to 80, now shouldn't I? ;)
Cheers.
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